Collection
Physics engine
We start by building a rigid body physics engine, going over integrators, collisions detection + resolution and constraints. We will then build a GPU version of the rigid body simulator.
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Meta Open lerpette Meta Open lerpette Rendering Open lerpette
How LerpIt?
A devlog for how I build LerpIt.
Why LerpIt?
Incremental learning in small chunks is easier and faster than taking a few big leaps.
Shadow maps
This lerpette treats a shadow map as a two-step story: first build a depth view from the light, then filter or sample that depth when shading from the camera.
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