Collection
Meta
How is this site built? Tests, devlogs and experiments can be found here.
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Physics engine Open lerpette Rendering Open lerpette
Simple body dynamics
This lerpette starts with two of the smallest useful ideas in rigid body simulation:
Shadow maps
This lerpette treats a shadow map as a two-step story: first build a depth view from the light, then filter or sample that depth when shading from the camera.
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